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Some research proposes violent video game use correlates with a temporary increase in aggression and a decrease in prosocial behavior (caring about the welfare and rights of others), but these results have not been reproduced.This link between violent video games and antisocial behaviour has also been denied by the president of Interactive Digital Software Association in 2005 in a PBS interview.Some biological theories of aggression have specifically excluded video game and other media effects because the evidence for such effects is considered weak and the impact too distant.
The positive and negative characteristics and effects of video games are the subject of scientific study.
They also report that the average age of gamers is 31.
A survey of 1,102 children between 12 and 17 years of age found that 97% are video game players who have played in the last day and 75% of parents checked the censor's rating on a video game before allowing their child to purchase it.
The general aggression model suggests the simulated violence of video games may influence a player's thoughts, feelings and physical arousal and this in turn creates a short-term (and possibly a long-term) effect on an individual's interpretation of an aggressive or violent act.
The GAM has been controversial, however, with some scholars criticizing it on the basis of a number of problematic assumptions, such as that aggression is primarily learned, that the brain does not distinguish reality from fiction, etc.